Resident Evil 4: Wii Edition - Play It?
I have an interesting history with Resident Evil games, and by interesting, I mean virtually non-existent. The first time I ever even thought about playing a game in the series was when the remake was released on the GameCube. My brother-in-law picked up a copy close to release. I borrowed it. Played it for a bit. Then a zombie dog jumped through a window and made me almost wet myself, so I quit. Then Resident Evil 4 came out to critical acclaim, and I received a copy for my birthday. I played through the beginning of that game and had a similar baby-like result. I just didn't think I had the nerve for Resident Evil games.
Fast-forward a couple of years and Capcom decided to port Resident Evil 4 to Wii, adding cool pointer based targeting. I'd be lying if I said I wasn't tempted to try the game out again, but I resisted... at least until a friend of mine at work thought it would be fun for him, me, and another guy to play through the game over some beer. I was all for it, and the Wii version was only 30 bucks so the decision wasn't that hard to make. It took us several nights over several months before we finished it. After about the first three hours of gameplay, I had an epiphany. Resident Evil games are filled with laughable horror camp. After that I stopped being a scared baby (at least most of the time), and was able to enjoy the pure action and shooting mechanics that make the game great. If you need some examples of the cheesiness present in the game, this wikiquote page is a one stop shop. With great dialog like the following, you really can't go wrong.
Saddler (the big, scary face of ultimate evil): While you're on the island, how about I introduce you to "It"? It will keep you busy.
Leon (you): Forgot the name, eh? Senior moment, perhaps
While you can enjoy the story for what it is, you don't have to qualify the gameplay. Using the Wii pointer to shoot zombies in the face is an extremely satisfying experience. It's so intuitive and easy to pick up and do that it all but breaks some other features of the game. For example, the sniper rifle, used in the GameCube version to take precise aim from a distance, is controlled in the Wii version using the joystick to adjust aim while looking through the sight. Nine times out of ten it's easier to aim using the standard pistol and pointing reticle. By the end of the game, we had our rifle so powered up that the aiming difficulty almost acted as a balancing mechanism for it. We didn't use it for sniping so much as trying to equip it in a difficult situation, bring up the aiming mode, and fire away in rapid fashion.
That isn't a knock on the game though. It's just proof of how well the pointing to aim works. It's a breeze to pick one zombie out of a crowd an lodge a bullet in the middle of his forehead. You may find yourself in the middle of blasting away at a sprouted bug-zombie as a second zombie starts climbing a ladder up to your platform. You can quickly let a single bullet fly at the climber, knocking him back down to the ground below, and then switch back to the sprout in no time at all. This responsiveness brings the gameplay closer to standard human reaction times, instead of being held back by standard analog stick controls.
After all was said and done, I really enjoyed the game. I actually went back and played the village scene from the beginning, which caused me so much angst during my first play attempt, over again. Now that I was relaxing, I actually ran circles around zombies knifing them to death. So, as for Resident Evil 4: Wii Edition, I would definitely play it, but not take it seriously.
Pale on March 4, 2008 at 8:13pm EST
Topic(s): resident evil 4: wii edition